/* * Copyright (c) 2009 Ian C. Bullard * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ class GameRand { public: GameRand() : m_high(1), m_low(1 ^ 0x49616E42) {} GameRand(unsigned int seed) : m_high(seed), m_low(seed ^ 0x49616E42) {} GameRand(unsigned int high, unsigned int low) : m_high(high), m_low(low) {} GameRand(const GameRand& rnd) : m_high(rnd.m_high), m_low(rnd.m_low) {} GameRand& operator=(const GameRand& rnd) { m_high = rnd.m_high; m_low = rnd.m_low; return *this; } void Seed(unsigned int seed) { m_high = seed; m_low = seed ^ 0x49616E42; } void Seed(unsigned int high, unsigned int low) { m_high = high; m_low = low; } void GetSeed(unsigned int& high, unsigned int& low) { high = m_high; low = m_low; } unsigned int Random() { m_high = (m_high << 16) + (m_high >> 16); m_high += m_low; m_low += m_high; return m_high; } unsigned int operator()() { return Random(); } private: unsigned int m_high; unsigned int m_low; };